FPS First Person Shooter Framework
A complete, performant multiplayer FPS framework written entirely in C++
About this Plugin
SKG Shooter Framework V2 is a simple, performant, modular, component-based FPS framework for Unreal Engine. Performance is a central focus — unlike popular marketplace kits that run everything on the game thread, this system uses the push model for replication, worker threads for animation, and carries no blueprint overhead.
The procedural system is the most in-depth on the marketplace, making full use of IK bones for complete freedom with firearms — running the bolt action, shoulder swapping, and unlimited custom poses all driven by curves. Recoil, firearm collision, and movement sway are also curve-driven for per-firearm customization.
Includes a full attachment system for both firearms and characters, a built-in infrared/night vision system with tube burn-in computed in a shader, bodycam mode via post-process materials, and a complete set of firearm attachments: scopes, red dots, thermals, lasers, suppressors, forward grips, magnifiers, and more.