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In-Game Multiplayer Level Editor

A fully replicated runtime map editor with save/load, gizmos, content browser, and undo/redo

5.0(22 reviews)
UE 5.0 – 5.7
Price
From $44.99
on Fab Marketplace
Buy on FabView All Plugins

About this Plugin

A complete framework — including a full example project — for building an in-game multiplayer level editor. Everything is replicated out of the box, allowing players to build maps with friends and save or load them at any time.

The tools feel like a professional editor: Alt+Drag duplication, editor-style hotkeys for undo/redo, copy/paste, multi-select, gizmo toggling, and camera movement all match Unreal Engine's own defaults. The core is built in C++ with everything exposed to Blueprint — no C++ knowledge required.

Technical Details

Blueprints
31
C++ Classes
12
Network Replicated
Yes
Dev Platforms
Windows, Linux
Target Platforms
Windows, Linux, SteamVR, Oculus, PS4, Xbox One, Nintendo Switch
UE Versions
5.0 – 5.7
MultiplayerEditorLevelMapRuntime

Features

Full multiplayer-ready replicated in-game (runtime) level editor
Editor-quality gizmos with local and world coordinate settings
Custom movement component for the map editor character
Content browser for placing items in the world
Details panel to change mesh materials and enter transforms manually
World Outliner with filtering (all items or only owned items)
Properties panel for runtime-editable custom properties
Save and load maps live with other players
Replicated adjustable world settings (time of day, sun brightness)
Multiple item selection and selection duplication (Alt+Drag)
Copy/Paste, Undo/Redo
Replicated (optional) pre-placing of items
Tool settings panel with snapping configuration
All hotkeys match Unreal Engine's default editor shortcuts
From $44.99
Available on Fab Marketplace