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Component
Multiplayer FPS Procedural Animation Toolkit
Character-independent procedural FPS animations, fully replicated for multiplayer
4.9(16 reviews)
UE 4.26 – 4.27, 5.0 – 5.7About this Plugin
A character-independent procedural FPS animation system designed to remove the difficulty from the animation process. The system handles all common FPS animations procedurally while being fully replicated for multiplayer. Written in C++ with everything exposed to Blueprint.
Recoil is controlled through two graphs (location and rotation) plus randomization variables per firearm. Adding a sight to aim with takes less than 2 minutes — add a mesh component with the FPSAnim tag, place a socket named S_Aim, and you're done. Works with any sight, optic, laser, or even the magazine.
Technical Details
Blueprints
3
C++ Classes
3
Network Replicated
Yes
Dev Platforms
Windows, Linux, macOS
Target Platforms
Windows, macOS, Linux, SteamVR, Oculus, PS4, Xbox One, Nintendo Switch
UE Versions
4.26 – 4.27, 5.0 – 5.7
FPSProceduralAnimationMultiplayerShooter
Features
Adjustable poses for first and third person view independently
Procedural aiming with the ability to cycle between any sight or mesh
Procedural recoil customizable through graphs and variables
Procedural leaning left/right
Procedural looking up/down
Procedural high/low ready
Procedural movement and rotation lag
Procedural sway
Procedural breathing
Procedural sprinting
Procedural weapon shake
Left hand IK
Camera FOV control while aiming and un-aiming
Dynamic or fixed aim distance
Firearm collision system
Short stocking
Adjustable base pose without editing animations
Grip offset control for any firearm on any rig
From $69.99
Available on Fab Marketplace