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Utility
Replicated Tickable UObjects
UObjects with Tick, BeginPlay, and full network replication
5.0(1 review)
UE 5.2 – 5.7About this Plugin
A set of classes (USKGObject and USKGReplicatedObject) designed for use in Blueprint and C++. They expose the same lifecycle functions that actors and components have — Tick, BeginPlay, OnDestroyed — plus full network replication for multiplayer use.
Create the UObject on the server like you would with SpawnActor. Helper functions handle the rest: CreateAndRegisterReplicatedSubObject spawns and replicates automatically, while separate Register and UnRegister functions give manual control over when the object replicates.
Technical Details
C++ Classes
6
Network Replicated
Yes
Dev Platforms
Windows, Linux, macOS
Target Platforms
All Unreal Engine supported platforms
UE Versions
5.2 – 5.7
ReplicatedNetworkUObjectTickMultiplayer
Features
Replicated UObjects
Tickable UObjects
BeginPlay, Tick, Destroy — actor-like lifecycle for UObjects
Overridable CanTick function
CreateAndRegisterReplicatedSubObject — spawn and replicate in one call
CreateReplicatedSubObject — spawn for later registration
RegisterReplicatedSubObject — begin replicating an existing object
UnRegisterReplicatedSubObject — stop replicating an object
From $0.99
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