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Component
SKG Optics
The most realistic scope shader on the market — red dots, thermals, night vision, magnified scopes
5.0(3 reviews)
UE 5.3 – 5.7About this Plugin
An easy-to-use, component-based optic system featuring the most realistic scope shader on the market. The shader simulates the eyebox (in the correct direction that scales with magnification), scope tube, and parallax. Shaders are built from prebuilt, reusable material functions to keep materials clean and easy to extend.
The optics code is the same module used in the SKG Shooter Framework — if you already own the framework you do not need to purchase this separately.
Technical Details
Blueprints
7
C++ Classes
3
Network Replicated
No
Dev Platforms
Windows, Linux, macOS
Target Platforms
Windows, macOS, Linux, SteamVR, Oculus, PS4, Xbox One, Nintendo Switch
UE Versions
5.3 – 5.7
OpticScopeThermalNight VisionInfrared
Features
The most realistic scope shader on the market
Red dots
Thermal optics
Magnified scopes
Variable zoom, smooth zoom, and snap zoom
Zeroing in MRAD or MOA
Reticle brightness control
Night vision reticle modes
Cycling of reticles
Optimized scene capture component
First and second focal plane support
Simulated eyebox, scope tube, and parallax
Eyebox shrinks as magnification increases
From $49.99
Available on Fab Marketplace